Ordnance (Missiles)

There are four different kinds of missiles: Destructive, EM Shockwave, Anti-Missile, and Defensive Cluster. Missiles are locked when the reticle at right is shown. This will happen anytime you target something, but that doesn't mean you have to fire at it, or that it is hostile.

Destructive Missiles
Missile that delivers a high explosive payload to the designated target (the ship with the above reticle superimposed on it).

EM Shockwave Missiles
Missile used to damage shields by delivering a pulse of electromagnetic radiation. The damage done is measured in terms of the number of Shield Units that are depleted.

Anti-Missile Missiles
A fragmentation device which shatters into a number of high velocity bomblets which target any missiles not fired by parent vehicle.

Defensive Cluster Missiles
Cluster missile which splinters into a number of smaller projectiles each of which will target any aggressor vessel. If none is found, then the parent vessel's current target will be loaded into the rockets' telemetry instead.